I was responsible for collaborating on the design with Guerilla. I then created the sculpt and was responsible for the game mesh, textures, and lookdev/material set up within Unreal Engine.
Massive thanks to everyone involved at Firesprite, the external vendors and the of course the world-class team at Guerrilla.
Special shout out to Arno Schmitz and Ilya Golitsyn for their valuable guidance, insight and feedback throughout development.
Lead: Stephen Davison
Tech art and shader support by Cameron Bichener and Nathan Roberts.
©2023 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe Ltd. Developed by Guerrilla and Firesprite. “Horizon Call of the Mountain” is a trademark of Sony Interactive Entertainment Europe.