I have been making art for video games since 1999. I specialize in Character Art, modelling and concepting characters.
I am Principal Character Artist at Firesprite Games, one of the best independent games developers in the world.
For over 11 years I was Principal Character Artist for Sony Playstation, London Studio where I enjoyed working on a number of award winning and ground breaking titles as well as helping originate new IP. I worked on VRWorlds, the biggest selling VR title of all time and Blood and Truth, the only VR title to make number 1 in the video games chart, both from conception to completion.
Prior to that I worked at Firefly Studios for nearly ten years and for Impressions/Vivendi.
I started in animation and animated characters in my first 6 or 7 games, as well as rigging, skinning and so on. I have also designed Ui, managed outsource partners, mentored other artists, lead multiple teams, created VFX and done a lot of cinematic, storyboarding and concept work. I gradually specialized in character concepting and modelling, from sculpt to game. I kept up my interest in education by doing talks and demonstrations in schools and universities and running Life drawing classes for fellow Sony artists.
Over more than twenty years I have made medieval castle sim games (Stronghold series), football management games, handheld games, PC games, PS3, PS4, AR Virtual pets, VR gangsters, aliens, monsters, sharks, and all manner of other fun stuff. If I had my time again I'd do it all again, only more so. I love games, creatures, comics, horror, sci-fi and all that great stuff!
I design and model characters for next gen games
Modelled, animated, concept art, singing, dancing.
Animation and modelling