I have been making art for video games since 1999. I specialize in Character Art, modelling and concepting characters.
I began my working life as a Secondary school teacher in London where for over 6 years I taught Art to children from 11-18. Hard work but bloody rewarding.
But I had always loved video games since I was a kid and left to pursue that dream. My first break was as an animator on a football game. After a year the company went bust and I seriously worried I'd made a huge mistake.
However, the same day I started at Independent PC developer Firefly Studios where I stayed for the next 9 years. I was responsible for character animation, rigging, and skinning , environment and character modelling, designing Ui, I managed outsource partners, mentored and scheduled other artists, lead the Art team, created VFX and did a lot of cinematic, storyboarding, marketing and concept work, press interviews and magazine covers. I gradually specialized in character concepting and modelling, from sculpt to game. I worked with Firefly from the start, in our bedrooms with a team of 5 until they became a multi-million selling independent mainstay responsible for the Stronghold, Castle building series.
The next 11 years I worked at Playstation, London Studio. Initially during the PS3 and PSP days right through the launch of PS4 and PSVR. As Principal Character Artist I was lucky enough to to contribute to a number of award winning and ground breaking titles as well as being the sole in-house artist in the Internal Concept team developing new IP. From the top-selling AR games Eyepet and Wonderbook, to VRWorlds the biggest selling VR title of all time, and Blood and Truth, the only VR title to make number 1 in the video games chart. The variety in video games is one of the things I love most!
I am now Principal Character Artist at Firesprite Games, one of the best independent games developers in the world on an as yet unannounced - but totally awesome project and am loving it.
Despite having a lifetime of experience I have always felt I am not good enough. There are so many talented people in this business, I am lucky enough to have worked with a great many whose abilities have awed and humbled me. Artists, Tech Artists, Designers, Coders and Musicians. I don't feel worthy but I try and will always keep trying to be better. Whatever I am called upon to make doesn't matter, the approach is the same, give it everything you've got! That's what I love about this career, you never stop learning and hopefully improving and every day is different.
Modelling characters for next gen games
Modelled, animated, concept art, singing, dancing.
Animation and modelling