Robert Thornely
Robert Thornely
Principal Character Artist at Firesprite
London, United Kingdom

Summary

I have been making art for video games since 1999. I specialize in Character Art, modelling and concepting characters.

I began my working life as a Secondary school teacher in London where for over 6 years I taught Art to children from 11-18. Hard work but bloody rewarding.

But I had always loved video games since I was a kid and left to pursue that dream. My first break was as an animator on a football game. After a year the company went bust and I seriously worried I'd made a huge mistake.

However, the same day I started at Independent PC developer Firefly Studios where I stayed for the next 9 years. I was responsible for character animation, rigging, and skinning , environment and character modelling, designing Ui, I managed outsource partners, mentored and scheduled other artists, lead the Art team, created VFX and did a lot of cinematic, storyboarding, marketing and concept work, press interviews and magazine covers. I gradually specialized in character concepting and modelling, from sculpt to game. I worked with Firefly from the start, in our bedrooms with a team of 5 until they became a multi-million selling independent mainstay responsible for the Stronghold, Castle building series.

The next 11 years I worked at Playstation, London Studio. Initially during the PS3 and PSP days right through the launch of PS4 and PSVR. As Principal Character Artist I was lucky enough to to contribute to a number of award winning and ground breaking titles as well as being the sole in-house artist in the Internal Concept team developing new IP. From the top-selling AR games Eyepet and Wonderbook, to VRWorlds the biggest selling VR title of all time, and Blood and Truth, the only VR title to make number 1 in the video games chart. The variety in video games is one of the things I love most!

I am now Principal Character Artist at Firesprite Games, one of the best independent games developers in the world on an as yet unannounced - but totally awesome project and am loving it.

Despite having a lifetime of experience I have always felt I am not good enough. There are so many talented people in this business, I am lucky enough to have worked with a great many whose abilities have awed and humbled me. Artists, Tech Artists, Designers, Coders and Musicians. I don't feel worthy but I try and will always keep trying to be better. Whatever I am called upon to make doesn't matter, the approach is the same, give it everything you've got! That's what I love about this career, you never stop learning and hopefully improving and every day is different.

Skills

Concept ArtIllustrationCharacter ModelingHard Surface ModelingGame DevelopmentSculptingCharacter DesignZBrush3D ScanningTeachingSketchingPBR Texturingmodelling

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
3DCoat
3DCoat
Substance Designer
Substance Designer
Photoshop
Photoshop
After Effects
After Effects
SketchBook Pro
SketchBook Pro
InDesign
InDesign
Premiere
Premiere
Procreate
Procreate
R3DS Wrap
R3DS Wrap
artec studio
artec studio

Productions

  • Bloodntruth
    • Video Game
      Blood and Truth
    • Year
      2019
    • Role
      Principal Character Artist
    • Company
      Sony
  • Vr worlds psvr cover 1
    • Video Game
      VRWorlds
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Sony Interactive Entertainmnet
  • Wonderbookbookofpotions
    • Video Game
      Wonderbook: Book of Potions
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Sony
  • Wonderbook book of spells
    • Video Game
      Wonderbook: Book of Spells
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Sony London
  • 1
    • Video Game
      Eyepet Adventures
    • Year
      2012
    • Role
      Lead Artist
    • Company
      Sony
  • Eyepet
    • Video Game
      EyePet
    • Year
      2010
    • Role
      Senior Character Artist
    • Company
      Sony
  • Stronghold legends coverart
    • Video Game
      Stronghold Legends
    • Year
      2006
    • Role
      Lead Artist
    • Company
      Firefly Studios
  • Space colony
    • Video Game
      Space Colony
    • Year
      2004
    • Role
      Senior Artist
    • Company
      Firefly Studios
  • Stronghold 2 coverart
    • Video Game
      Stronghold 2
    • Year
      2003
    • Role
      Senior Artist
    • Company
      Firefly Studios
  • Civcityrome boxart
    • Video Game
      CivCity Rome
    • Year
      2002
    • Role
      Senior Artist
    • Company
      Firefly Studios
  • Crusadercover
    • Video Game
      Crusader
    • Year
      2001
    • Role
      Lead Artist
    • Company
      Firefly Studios
  • Stronghold %282001%29 coverart
    • Video Game
      Stronghold
    • Year
      2000
    • Role
      Senior Artist
    • Company
      Firefly Studios
  • 971256443 00
    • Video Game
      Ultimate Soccer Manager 2000
    • Year
      2000
    • Role
      Artist
    • Company
      Impressions

Experience

  • Principal Character Artist at Firesprite
    United Kingdom
    August 2020 - Present

  • Principal Character Artist at Playstation London Studio
    London, United Kingdom
    March 2009 - August 2020

    Modelling characters for next gen games

  • Senior/Lead Artist at Firefly Studios
    London, United Kingdom
    January 1999 - January 2009

    Modelled, animated, concept art, singing, dancing.

  • Artist at Impressions UK
    London
    January 1998 - January 1999

    Animation and modelling